Kittens Game Trade
Kittens Game Trade - On reaching year 20, a single race is unlocked for trade, for free. Web setting up game engine. Production once navigation is researched, you can craft trade ships. Web 1 answer sorted by: If you trade 500 wood for 350 iron with a 30% (?) failure rate, you're getting an average of 245 iron per trade. If you want to bypass the 10 year trade requirement and don't mind console commands, you can open the devtools console and type: They are unlocked with the navigation technology and crafted in the workshop. The others' requirements are as follows: They cost 100 scaffolds, 150 plates, and 25 starcharts each. Then hit enter, save, and refresh the page.
Web trade ships are a craftable resource that help your kitten civilization discover other civilizations. If you want to bypass the 10 year trade requirement and don't mind console commands, you can open the devtools console and type: With certain workshop upgrades, they also improve the storage capacity of your harbors. Griffins will give you about 350 iron for 500 wood in autumn. 30 no, it is not. The trading tab is unlocked the moment it is useful; Therefore, the game helps you out a bit; The three you have are likely the lizards, sharks, and griffins, all of which only require year 20. If you trade 500 wood for 350 iron with a 30% (?) failure rate, you're getting an average of 245 iron per trade. Production once navigation is researched, you can craft trade ships.
On reaching year 20, a single race is unlocked for trade, for free. The trading tab is unlocked the moment it is useful; Production once navigation is researched, you can craft trade ships. Each trade costs 15 gold and 50 catpower. Web trade ships are a craftable resource that help your kitten civilization discover other civilizations. The trade tab will appear and you will be able to play as usual. After trading with them, their stay will be shortened to 1 year. Web sharks will give you about 50k catnip for 100 iron in winter. Web setting up game engine. 100 trade ships, 125k max science
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If you trade 500 wood for 350 iron with a 30% (?) failure rate, you're getting an average of 245 iron per trade. Web graetaccount • 3 yr. The others' requirements are as follows: This iron can be traded for 50k catnip per 500 wood, or an average. Web 1 answer sorted by:
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Web trade ships are a craftable resource that help your kitten civilization discover other civilizations. On reaching year 20, a single race is unlocked for trade, for free. Specifically, it unlocks once the first race sends an emissary to your village. Production once navigation is researched, you can craft trade ships. The trade tab will appear and you will be.
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Web sharks will give you about 50k catnip for 100 iron in winter. If you trade 500 wood for 350 iron with a 30% (?) failure rate, you're getting an average of 245 iron per trade. Web sep 23, 2014 at 21:04 3 it seems to be 4% base, but another user reported 25 tradepost did not decrease his rare.
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The more you have, the more titanium they will give you on a successful trade. Then hit enter, save, and refresh the page. Therefore, the game helps you out a bit; If the check passes, they will arrive and remain for 5 years (2000 days), appearing in the trade tab. 23 as per the wiki page on trading, there are.
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Web sharks will give you about 50k catnip for 100 iron in winter. Web leviathans leviathans trade race once per year, a check is performed (number of black pyramids * 0.035 * (1 + (0.1 * number of markers ))) to determine if leviathans appear. Part of the game code includes the following: The trade tab will appear and you.
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Each trade costs 15 gold and 50 catpower. Some races trade best at different times of the year and each season can alter trade rates. This iron can be traded for 50k catnip per 500 wood, or an average. The more you have, the more titanium they will give you on a successful trade. The three you have are likely.
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After trading with them, their stay will be shortened to 1 year. Web 1 answer sorted by: Part of the game code includes the following: The trading tab is unlocked the moment it is useful; Finally, they are used in upgrades for.
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The three you have are likely the lizards, sharks, and griffins, all of which only require year 20. Sending explorers can find new races, presuming you have the ability to contact that race. The others' requirements are as follows: Web setting up game engine. Own a trade ship spiders:
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After trading with them, their stay will be shortened to 1 year. Web sep 23, 2014 at 21:04 3 it seems to be 4% base, but another user reported 25 tradepost did not decrease his rare resource consumption to 0, so i guess the answer is no. Griffins will give you about 350 iron for 500 wood in autumn. They.
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Each trade costs 15 gold and 50 catpower. The three you have are likely the lizards, sharks, and griffins, all of which only require year 20. Some races trade best at different times of the year and each season can alter trade rates. The others' requirements are as follows: On reaching year 20, a single race is unlocked for trade,.
Griffins Will Give You About 350 Iron For 500 Wood In Autumn.
Part of the game code includes the following: Production once navigation is researched, you can craft trade ships. The more you have, the more titanium they will give you on a successful trade. Some races trade best at different times of the year and each season can alter trade rates.
23 As Per The Wiki Page On Trading, There Are Currently Seven Races To Trade With.
Finally, they are used in upgrades for. Web sep 23, 2014 at 21:04 3 it seems to be 4% base, but another user reported 25 tradepost did not decrease his rare resource consumption to 0, so i guess the answer is no. Web trade ships unlock the ability to trade with zebras. Web leviathans leviathans trade race once per year, a check is performed (number of black pyramids * 0.035 * (1 + (0.1 * number of markers ))) to determine if leviathans appear.
Each Trade Costs 15 Gold And 50 Catpower.
If the check passes, they will arrive and remain for 5 years (2000 days), appearing in the trade tab. The trading tab is unlocked the moment it is useful; Specifically, it unlocks once the first race sends an emissary to your village. Sending explorers can find new races, presuming you have the ability to contact that race.
The Three You Have Are Likely The Lizards, Sharks, And Griffins, All Of Which Only Require Year 20.
They cost 100 scaffolds, 150 plates, and 25 starcharts each. The others' requirements are as follows: Web 1 answer sorted by: Therefore, the game helps you out a bit;